
Move – average – three 4-move cards, some 3 hex ones, nothing special but enough to catch up with the team.
#MINDTHIEF GLOOMHAVEN PLUS#
Stamina – very nice, with 12 cards plus as usually Stamina Potions (Major and Minor) he was easily able to survive till the end of scenarios.

When needed, he was able to be in front lien and take couple of bruises.

Once our Brute retired, and we were playing with Spellweaver and Doomstalker, he took a role of more-or-less front-man / tank. Well, yes, he can do a lot in that area and sometimes also attack in range, but this can be a very versatile character. In most guides Tinkerer is described as purely support class. As always, comments welcome, and hope you will find some inspirations below! Tinkerer play-mat CLASS – and after over 20 scenarios he retired. Yet one more of our characters retired and as it is customary to our Gloomhaven group, we would like to share our experiences connected to that adventurer.
